The taverns of the Deep Valley
In the village of Tiefenthal is “”the Tavern of the Deep Valley””. All the citizens of the area gather there, but it is important to attract new wealthy guests because when there is enough money to expand the tavern, one will also attract nobles who will come to the tavern in the future. But which Tavern extension is the best? Should you focus on the money? Or do you want to make sure that the beer keeps flowing?
In “”the taverns of the Deep Valley””, the challenge is to choose your dice well and develop your card game most profitably. The game is structured in five modules so that each player can define their desired level of difficulty.
The Charlatans of Belcastel
Once a year, the city of Quedlinburg organizes a 9-day bazaar, where the best healers in the country gather to present their remedies and potions.
Smelly feet, homesickness, hiccups, lovesickness, they have a cure for everything !
Each player randomly draws the ingredients from his bag until he is convinced that his potion is ready, just right ! But be careful: a little too much of these special ingredients and the entire cauldron could explode!
Finding the right time to stop before it’s too late, and perhaps settling for a less “wahou” potion at first can be effective (but so unimpressive).
Stalling for larger gains and more valuable ingredients could also be a paid strategy.
A skilful mix of resource management and risk taking for the whole family!
The key is gone ! It’s up to the players to find her !
The leader tries to communicate the right key to his team by proposing indices classified according to their resemblance (strong, medium or weak) with the desired map.
In cooperation, the other players have to take out the bad cards one by one until they identify the key. But be careful, the slightest mistake immediately ends the game.
One Key is a game for all types of players. Light and bright, it proposes an experiment based on associations of ideas and deduction with original material with beautiful illustrations. Find the right card to win the game! To make the most of One Key, play with the free app, which features a stopwatch and background music to add tension to your games.
In “”Finca””, the players produce fruit which they then go to sell in the various markets of the island. At each turn, they will have the choice between one of these two shares, produce or sell.
The production system is the heart of the game and is represented by a circular track, each segment of which is a different fruit. Their arrangement is random. On this track, players ‘ counters will move several boxes depending on the number of counters on the starting box and produce several fruits depending on the number of counters on the finishing box. If there are two pawns with the pawn that a player wants to move, he will necessarily move it by three segments. If on the finish line, there is already a pawn, it will produce two fruits.
Regularly, at two places on the track, it is also possible to pick up a cart, essential to carry its fruit.When the reserve of a fruit is empty, and a player should get it, all players then give back all their stock of the commodity in question before the former can use it. same with the carts.
To sell, a player must first have a cart that allows them to carry up to six fruits. In each market, a tile indicates what is required, usually a combination of different fruits that yields between 1 and 6 points and requires 1 to 6 fruits. If the player has the right combination of fruit, he takes the tile and returns the next one. It is possible to sell in several markets during the same tour.
When a contract is empty, a bonus tile is awarded. It rewards the one who then has the greatest number of a given type of fruit.
Each player benefits from four joker chips, each with a particular function that can be used once in the game. The first allows going to the markets with ten commodities instead of 6. With the second, it is possible to provide a market with one commodity less than necessary. The third allows placing a pawn anywhere during production but without being able to recover a cart. The latter allows you to play twice in a row during production.
At the end of the game, players score seven extra points if they have collected tiles worth 1 to 6 on the markets. Each unused Wildcard also pays 1 point. The one with the most points wins the game.
There are other rule points such as wild chips and bonuses in the markets that further enrich the game.